
But if sign B is to the left of A, the door won’t open until you move B far enough to the right for the doors to open. Image: Skookum Artsįor example, if you have sign A that has a door on the right and there is sign B with a door on the left, you can connect those doors together. Sometimes those connections already exist, but most of the time you’ll be switching into a mode that lets you not only make these connections between signs (connecting up ladders with down ladders, or left doors with right doors), but also let you move the signs around as they need to be oriented correctly for those connections to open. Each one has a door or ladder that allows you to access a door or ladder in another sign.

The second layer is how the signs connect to each other. It’s what you are going to be doing most often when playing, and is the foundation from which the other layers extrapolate. You’ll jump on things, pick up items, push blocks, etc. The first layer is the puzzle platforming where you control the person icon, allowing you to move around the levels inside the signs. In order to explain the game, it seems best to describe each layer. These layers also all interconnect in surprising ways as you progress through the game.

However, there are a lot of layers to the game which are hard to convey in words, or even screenshots. That character is then used to navigate puzzles made up of signs in and around a virtual city. The Pedestrian is a puzzle platforming game in which you control the iconographic representation of a person, like what you might see used to gender a bathroom sign.
